Freya Lumine

Backstory: Although a young, beautiful, intelligent girl, Freya is very shy and timid by nature. She was kidnapped from her home in Harlun's Watch in Cyrodiil and taken to the world of Skyrim. She has been locked in an abandoned prison, assumably left to die. She has one hope, one chance to escape for freedom. But having never been to Skyrim, she has no idea on how to get home. What will she do, trapped in this new land?

Alignment: Lawful Good

Hometown: Harlun's Watch in Cyrodiil (Location from Elder Scrolls IV: Oblivion)

Character Creation Information (Note: Numbers start at 0, which indicates all the way left on the meter):
Race: Breton
Body: Female, Skin Tone (0), Weight (2)
Head: Complexion (2), Dirt (3), Dirt Color (1), Scars (0), War Paint (3), War Paint Color (5)
Face: Nose Type (0), Jaw Height (0)
Eyes: Shape (1), Color (4), Shadow (7), Tint (7)
Brow: Type (5)
Mouth: Shape (0), Lip Color (2)
Hair: Hair (22), Color (5)

Skills and Attributes:
Standing Stone: Mage
Perks: Novice Restoration, Regeration, Apprentice Restoration, Novice Illusion, Novice Alteration
Starting Gear: Roughspun Tunic

Starting Spells:
Restoration: Healing, Healing Hands, Lesser Ward
Illusion: Clairvoyance
Alteration: Candlelight

Starting Skill Levels:
Health: 100
Magicka: 150
Stamina: 100
One-Handed: 15
Two-Handed: 0
Marksman: 30
Block: 5
Smithing: 15
Heavy Armor: 0
Light Armor: 20
Pickpocket: 0
Lockpicking: 5
Sneak: 5
Alchemy: 25
Speechcraft: 10
Alteration: 20
Conjuration: 15
Destruction: 0
Illusion: 25
Restoration: 30

Character Specific Rules:
Bounties: Not allowed (Reason: Alignment).
Pickpocketing/Stealing: Not Allowed (Reason: Alignment).
Lockpicking: Only during escape sequence (Reason: Alignment).
Killing People: Self-Defense Only (Reason: Alignment).
Allowed Magic: Illusion, Conjuration, Restoration, Alteration
Disllowed Magic: Destruction
Allowed Weapons: Staffs
Disallowed Weapons: Everything else, except Bound Sword/Bow.
Allowed Armor: Robes, Light Armor
Disallowed Armor: Heavy Armor, Shields (Regardless of Type), Stormcloak/Imperial Armor (Regardless of Type)
Food/Drink Restrictions: No alcohol
Join Guilds: Not allowed (Reason: Shy Nature)
Marriage: Not allowed (Reason: Shy Nature)
Followers Allowed: Valja only (Reason: Shy Nature)

Goal:
Escape from the abandoned prison and survive in the new world of Skyrim.